Gameplay Programmer

PunitSehrawat.

Building interactive systems — one mechanic at a time.

From sketching game ideas on paper to building them in Unity — I've been designing gameplay mechanics long before writing a line of code. Now I turn those ideas into real, playable systems.

Background

The Story So Far

I build gameplay systems and interactive experiences. Currently interning as a Game Programmer at Yellow Cap Games, developing core loops and mechanics for an upcoming mobile title.

Previously at Blood Nexus Studio (remote), I contributed to "Sheriff Showdown" — a 2D mobile shooter — designing and implementing the shop UI and checkpoint persistence systems.

Pursuing my B.E. in Computer Science Engineering (Graphics & Gaming) at Chandigarh University.

Capabilities

Skills & Tools

Engines
Unity 2D / 3D
Unreal Engine (learning)
Language
C#
Systems Built
Shop Systems
Checkpoint Systems
Score & Save
PlayerPrefs
Grid-Based Movement
Endless Spawning
Enemy AI
Physics Interaction
& more
Tools
Git / GitHub
Mobile Deployment
Portfolio

Projects

Click any project for the full breakdown — systems, tech stack, and gameplay video.

2026
Unity 3D · Mobile
Auto Rush
3D mobile endless driving game developed during internship — infinite level spawning, power-ups and vehicle control systems.
Endless Spawning
Power-Ups
Mobile Input
2026
Unity 2D · Mobile
2D Tank Game
Mobile tank game with enemy AI, shop system, and persistent progression. Play Store prep.
Enemy AI
Shop System
Save System
2025
Unity 2D · Action
Save the Kid
Solo Android survival game — sword combat, endless spawning, dual-target enemy AI.
Android
Endless Spawning
Dual-Target AI
2025
Unity 2D · Puzzle
Push the Box
Solo sokoban-inspired puzzle — grid movement, portals, box-completion detection. Android & Web.
Grid Movement
Portal System
Android + Web
2025
Unity 2D · Internship
Sheriff Showdown
Internship at Blood Nexus Studio — built 6 gameplay systems on an existing codebase.
Checkpoints
Shop UI
Barrel Blast
Bullet Reflect
2025
Unity 2D · Game Jam
Blastinator
Game jam collab — player mechanics, bullet switching, shield damage & UI. Enemy AI by teammate.
Game Jam
Bullet Switching
Shield Damage
2025
Unity · Dev Tool
Accuracy Testing System
Measures player aiming accuracy and response times. Configurable and reusable.
Aiming Metrics
Session Logging
2025
Unity 3D · Prototype
3D Fruit Grab
Solo physics prototype — grab and throw into target zones. Playable on Itch.io.
3D Physics
Grab Mechanics
Unity

Project

Watch Gameplay
About the Project
Project Info
Tech Stack
Dev Notes
Journey

Timeline

Professional experience, projects, and education.

Jan 2026 – Present
Internship
Current · Internship
Yellow Cap Games
Game Programmer Intern · Remote
Developing core gameplay systems for an upcoming mobile title, including player mechanics, enemy AI behaviors, and progression architecture.
Unity
C#
Mobile
Core Loop
Jan – Feb 2026
Project
Internship Project
Auto Rush
Yellow Cap Games · 3D Mobile Game
Built core gameplay systems for a 3D endless driving game including infinite level spawning, mobile input controls, power-up systems, and obstacle interaction mechanics.
Unity 3D
Endless Spawning
Power-Ups
Mobile
Feb 2026
Project
Project
2D Tank Game
Mobile Title · Android · Play Store Preparation
2D mobile tank game featuring structured player systems, enemy AI, upgrade shop mechanics, and persistent progression systems. Currently in final testing and release preparation.
Unity 2D
Enemy AI
Shop System
Save System
Dec 2025
Project
Project
3D Fruit Grab Prototype
3D · Physics Prototype
Physics-based prototype exploring grab, carry, and throw mechanics. Player picks up fruits from one zone and scores by landing them in a target zone.
Unity 3D
Physics
Prototype
Nov 2025
Project
Project
Save the Kid
2D · Action Survival
2D action survival game with sword combat, endless enemy spawning, and AI that independently targets the player or the kid — creating split-second priority decisions.
Unity 2D
Endless Spawning
Combat AI
Oct 2025
Project
Project
Push the Box
2D · Puzzle · 6 Levels
6-level 2D puzzle with grid-based movement, box-pushing mechanics, teleport portals with cooldowns, and 2D lighting. WebGL build published via Itch.io.
Unity 2D
Grid Movement
Portals
WebGL
Aug 2025
Project
Project
Accuracy Testing System
Dev Tool · Unity
A Unity tool to track and measure player aiming accuracy and response times. Configurable targets, session logging, and exportable reports.
Unity
C#
Dev Tool
May 2025 – Aug 2025
Internship
Internship
Blood Nexus Studio
Unity Developer · Remote
Contributed to "Sheriff Showdown", a 2D mobile shooter. Designed and implemented the shop UI system and checkpoint persistence system within an existing production codebase.
Unity 2D
Shop UI
Checkpoints
Jan 2025
Project
Project
Blastinator
2D · Space Shooter · Game Jam
Fast-paced 2D space shooter built for a game jam. Features AI enemies, weapon switching, and shield mechanics — complete loop built under jam constraints.
Unity 2D
Game Jam
AI Enemies
2022–2026
Education
Education
Chandigarh University
B.E. Computer Science Engineering (Graphics & Gaming)
Four-year specialised CSE degree combining computer science fundamentals with graphics and gaming. Running alongside real internships and personal projects.
CSE
Graphics & Gaming
Career

Résumé

Full CV covering education, internship experience, and completed projects.

Document
My Résumé
Up-to-date CV covering both internships, all completed projects, skills, and education. PDF format.
Get In Touch

Contact

Open to professional opportunities, collaborations, and technical discussions.

Email
punitseh123@gmail.com

Currently interning — open to new opportunities, project collaborations, or conversations about gameplay systems and mechanics.

Currently Available
Open to full-time roles, contract work, and game jam collaborations. Based in India — open to remote positions globally.
Preferred Roles
Gameplay Programmer
Unity Developer
Gameplay Engineer
Systems Designer