Building interactive systems — one mechanic at a time.
From sketching game ideas on paper to building them in Unity — I've been designing gameplay mechanics long before writing a line of code. Now I turn those ideas into real, playable systems.
I build gameplay systems and interactive experiences. Most recently completed a Game Programmer internship at Yellow Cap Games (Jan–Feb 2026), where I developed core loops and mechanics for a 3D mobile title.
Previously at Blood Nexus Studio (remote), I contributed to "Sheriff Showdown" — a 2D mobile shooter — designing and implementing the shop UI and checkpoint persistence systems.
Pursuing my B.E. in Computer Science Engineering (Graphics & Gaming) at Chandigarh University.
Click any project for the full breakdown — systems, tech stack, and gameplay video.
Real games you can download and play right now — on Android or in your browser.
Professional experience, projects, and education — newest first.
Full CV covering education, internship experience, and completed projects.
Open to professional opportunities, collaborations, and technical discussions.
Open to new opportunities, project collaborations, or conversations about gameplay systems and mechanics.